The Collaboration Journey Challenge includes two versions of the game, the Simple and Complex versions. The Simple version uses chance based on the roll of the die while the Complex differs in that it adds the additional movement of "wagon pushers" to each round of play, adding a level of complexity to the understanding of the task as well as to actual player interactions. In either version, tables of 3 to 6 players plan and execute a journey forward, making a series of collaborative decisions that influence each other's results as well as overall outcomes. It's fun, fast and engaging and ties to teams working together, planning and aligning.

    Take a look at this PowerPoint showing how the simple version plays - Click Here

    The game evolved from our series of Square Wheels® illustrations that depict how organizations and individuals really work together to impact productivity and performance.

    The Collaboration Journey works nicely to focus players on issues surrounding team motivation, collaboration and planning. Each tabletop plays independently yet results from tabletops can be easily compared in a larger session; there is no practical upper limit as to the number of tables playing simultaneously.

    Debriefing can target themes of shared goals, communications, planning, teamwork, collaboration and competition, depending on your initial set-up.

    The goal is simple: Move your Wagons along the game board to the Customer as quickly as possible. Each round, players look toward reaching the end through their joint efforts. As they progress, players improve the wagons with new Round Wheels while using the benefits of diversity to impact results. Points are obtained by reaching the goal and completing the journey in a speedy manner. Speed comes from having a solid strategic plan for collaborating and moving the wagons through the constraints.


    • The CJC Simple Version
    • The CJC Complex Version 


    The game structure allows collaboration and planning to optimize results. A degree of motivational competition between players is also beneficial. Since the first team to arrive gets more points than the other teams and because the route is more difficult towards the end (allowing only 2 teams to pass through the constraints), some "my wagon first" behavior may also occur, which tends to sub-optimize results.

    The "accidental adversaries archetype" suggests that, at the first occurrence of competitiveness, reciprocity from the other players will often occur and the group will become more competitive. This competition sub-optimizes results. One can clearly see this as the game rolls forward and intensity increases. As a result, the best of positive collaborative intentions can be influenced by individual desires and competition to get the best score.


    Your debriefing can focus on interpersonal interactions and communications, thinking styles, themes of collaboration and shared goals, tendencies to compete and succeed and a variety of other themes. You may interrupt play to intercede in the competition and coach the players, which can generate reflection and improved results. Play will produce a discussion of choice and choices for performance improvement, planning and teamwork.


    This is a powerful, interactive, 60-90 minute structured team building simulation with a very flexible debriefing framework that can be linked to a variety of learning issues.

    This exercise has a one-time cost of USD $395, complete with PowerPoint Square Wheels® cartoons for introduction and debriefing (separate ones for each version) and comes ready to play with tabletop sets that include game pieces, game board posters, game cards, rules summary, labeled dots for marking progress and instructor's guide, handouts/worksheets and other supporting material:


    You can play The CJC with any number of tabletops simultaneously; there is no upper limit to the number of players and you can choose to use groups of 3 to 6 people playing on each game board. Facilitation is easy and play is challenging!

    Intro and play take 30-40 minutes. A replay takes about 10 minutes. Debriefing can go on forever!